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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Mr Bowers wrote: Nothing ap force then NC and PL. With them letting people fight in the thunder dome they will have ton of peepons. I would say. Goons are doing a good job building up supers . They protect their miners for next year or so and ...
- by zluq zabaa - at 2017.03.25 05:44:13
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2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Rowells wrote: [quote=zluq zabaa]... Passive - Planetary Interaction - Industry/Research Jobs - Moon Mining - Market buy/sell orders (not immediate orders) Active - Mining - Ratting (including missions/incursions/sleepers/etc) - Hauling - Expl...
- by zluq zabaa - at 2017.03.25 05:42:33
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3. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: zluq zabaa wrote: There is no passive income. Today's moon miners work while you're logged out. It's passive income. If you qoute me be fair enough to quote my entire text in which I explain why it is not passive. Agai...
- by zluq zabaa - at 2017.03.24 00:44:27
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4. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Rowells wrote: zluq zabaa wrote: Moon mining is not passive. So when you warp away or log off for the night, the moon harvester turns off? Income generation halts? So would you say taking a dump is active or passive? You press really ha...
- by zluq zabaa - at 2017.03.24 00:18:46
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5. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: zluq zabaa wrote: Querns wrote: zluq zabaa wrote: 1. Moon Mining is not passive income. Whoever says that must have a grave misconception of what it means to be passive. Doing a lot of hauling (fuel, goo to market) for ...
- by zluq zabaa - at 2017.03.23 20:26:41
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6. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Querns wrote: zluq zabaa wrote: 1. Moon Mining is not passive income. Whoever says that must have a grave misconception of what it means to be passive. Doing a lot of hauling (fuel, goo to market) for some 200M profit per month on a regula...
- by zluq zabaa - at 2017.03.23 19:59:18
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7. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
1. Moon Mining is not passive income. Whoever says that must have a grave misconception of what it means to be passive. Doing a lot of hauling (fuel, goo to market) for some 200M profit per month on a regular R16 moon is not passive by any means...
- by zluq zabaa - at 2017.03.23 19:46:12
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8. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
SIEGE RED wrote: zluq zabaa wrote: First here is my counter-proposal: Basic idea: make Moon-Mining more Active by not making it a stupid AFK-Mining-Fleet. ... https://forums.eveonline.com/default.aspx?g=posts&m=6883034#post6883034 ...
- by zluq zabaa - at 2017.03.23 03:57:31
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9. Sticky:Dev blog: The Advancing World of Upwell Structures - in EVE Information Portal [original thread]
Black Pedro wrote: 2) More long term, do you still intend to implement additional Upwell structures? The original devblog proposed about 8 different structures, and while a couple seem to have been combined, we still have only heard about 3. A...
- by zluq zabaa - at 2017.03.22 23:11:25
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10. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
First here is my counter-proposal: Basic idea: make Moon-Mining more Active by not making it a stupid AFK-Mining-Fleet. Introduce the new Structures, make Moon-Mining an Industry Job with a Moon-Mining Skill (just as you plan to do it for Mo...
- by zluq zabaa - at 2017.03.22 22:26:22
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11. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I find it seriously funny how in a Universe in which we can use Structures to build other such Structures and Spaceships of immense complexity we still have to take the pickaxe (be it the cool T2 pickaxe for all I care) in our hands to acquire bas...
- by zluq zabaa - at 2017.03.22 21:40:15
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12. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Linus Gorp wrote: Xenuria wrote: Orca Platypus wrote: > We will be issuing appropriate compensation for owners of any rigs that have their build costs reduced. Someone please check if CSM profiteers have manipulated this market and bo...
- by zluq zabaa - at 2017.03.22 20:03:58
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13. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
1. I was really shocked after seeing the fuel costs, but instead of just stating that, I have a solution: Make the Service Modules use a much lower base fuel cost and give the option to upgrade for more concurrent jobs. For instance: Standup ...
- by zluq zabaa - at 2016.10.13 02:06:10
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14. Sticky:Dev blog: The First Citadels: Help Upwell Consortium build the w... - in EVE Information Portal [original thread]
In general I like how many events have happened in the past couple of months since I started playing the game. They provide content by inviting you play the game a bit differently for a given time. Specifically about the Research Component Event I...
- by zluq zabaa - at 2016.02.13 14:50:40
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